Hi there! My name is Geoff Samuel.

I currently work as the Lead Animation Tools Engineer looking after the Rigging, Animation and Motion Capture tools and pipelines for Infinity Ward based in sunny LA, California.

I specialize in designing and implementing highly automated and scalable pipelines across systems or tools with very limited connectivity, empowering end-users to achieve the desired animation results quicker and more intuitively. I have found this makes a great foundation to push the technology further and develop groundbreaking results while still using the existing pipeline and framework.

With 14 years of experience, I have gone from running a motion capture studio at the University of Portsmouth to helping create truly breathtaking performance-driven apes at Weta Digital and to drastically speeding up motion capture throughput for Red Dead Redemption 2 at Rockstar Games. This rounded knowledge base and skill set has given me a unique perspective on workflows and pipelines, knowing how to empower artists to have the creative freedom they desire for whilst having the flexibility within the pipeline for iteration.

My Full credits can be found on IMDB

Please feel free to contact me at Info@GeoffSamuel.com

– Geoff Samuel