About Me

Hi there! My name is Geoff Samuel. I currently work as a Motion Capture/ Techart Tools Developer for Rockstar Games in New York City.

I specialize in designing and implementing highly automated and scalable pipelines across systems or tools with very limited connectivity, empowering end users to achieve the desired animation results quicker and more intuitively. I have found this makes a great foundation to push the technology further and develop groundbreaking results while still using the existing pipeline and framework.

My love of solving complex pipeline problems is what has been driving me on since I first started in the computer graphics industry. Finding the right counterpoint between automation and creative direction is what I use when designing and developing any new tool or framework.

In my 12 years since starting in this industry I have gone from running a motion capture studio at the University of Portsmouth to helping create truly performance driven apes at Weta Digital and from writing animation systems for crowd systems on WWZ. I firmly believe that my background as an animator has allowed me this unique perspective on pipeline and tools development.

My Full credits can be found on IMDB

Any questions, or suggestions, please email me at Info@GeoffSamuel.com

Geoff Samuel


Programming languages:

  • C++
  • C#
  • Python
  • MaxScript
  • MEL
  • HSL (Blade Scripting)
  • Bash
  • Bat


  • .net
  • Unit-Testing
  • COM
  • Qt
  • PyQt
  • GIT
  • SVN
  • Linux
  • Windows
  • Perforce


  • Maya
  • Motion Builder
  • Nuke
  • RenderMan
  • Vicon Blade
  • Vicon IQ
  • 3ds Max
  • Eclipse
  • Massive